◆ Music That Listens Book a pilot →
— The Companion Books to ScoreCanvas —

Music That Listens

Game music is the only music that listens back. Three books teach the craft of building it — the ideas, the machinery, and the classroom.

ScoreCanvas — the browser-based canvas the books are written for. No installs, no license seats, no middleware lab.
ScoreCanvas — the browser-based canvas the books are written for. No installs, no license seats, no middleware lab.
Vol. 1
READ FREE

The Student Handbook

The art and systems of game music design: how loops, moods, chunks, and layers think — and how a design becomes something a game can run. Every chapter links its playable lesson on the canvas.

9 chapters · Student tier free · checks & certification path inside
Vol. 2
READ FREE

The Technical Manual

What you actually need to start, in five real steps anyone can read — assets, systems, backups, infrastructure, sessions. PRO and EXPERT layers go deeper with a license; the deep layer preserves the manual art of music editorial before it's gone.

5 steps · Student tier free · checks & certification path inside
Vol. 3
WITH LICENSE

The Teacher's Manual

Three complete course formats — a one-day workshop, a seven-week intensive, a fifteen-week semester — with workbook and rubrics, written so a non-author instructor can teach them.

3 formats · every session at full prose · sample inside
By Ted Kocher — eighteen years, fifty-plus AAA titles · three Grammy-nominated scores · five BAFTA wins · creator of ScoreCanvas.

Run it with one class this year.

A pilot is one instructor, one format, one term. We set up the workspace and the curriculum; you teach; your students leave with portfolio work.

Book a pilot →