Music That Listens
Game music is the only music that listens back. Three books teach the craft of building it — the ideas, the machinery, and the classroom.

The Student Handbook
The art and systems of game music design: how loops, moods, chunks, and layers think — and how a design becomes something a game can run. Every chapter links its playable lesson on the canvas.
The Technical Manual
What you actually need to start, in five real steps anyone can read — assets, systems, backups, infrastructure, sessions. PRO and EXPERT layers go deeper with a license; the deep layer preserves the manual art of music editorial before it's gone.
The Teacher's Manual
Three complete course formats — a one-day workshop, a seven-week intensive, a fifteen-week semester — with workbook and rubrics, written so a non-author instructor can teach them.
Run it with one class this year.
A pilot is one instructor, one format, one term. We set up the workspace and the curriculum; you teach; your students leave with portfolio work.
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